Batman: Arkham Knight - 10 Huge Problems Nobody Wants To Admit

7. Underwhelming Boss Fights

This probably shouldn't come as a shock to veterans of the Arkhamverse, but Rocksteady really aren't the best when it comes to big boss showdowns. With the exception of Mr Freeze in Arkham City, boss battles were never really innovated on a consistent scale until Arkham Origins, which featured truly challenging and inventive confrontations with Bane and Deathstroke to name but a few. What does Arkham Knight have? Well, nothing really. There's a glorified predator section in which the player must do battle with the Arkham Knight, two stealth tank sections that do more to frustrate than challenge, and glorified cutscenes in which Batman is tasked with grounding both Firefly and Man-Bat (Rocksteady even figured out a way to include the Batmobile in a fight with an aerial foe, try working that one out). It really doesn't make for an impressive showing in Knight, and leaves the player wondering just where the challenge was meant to be. It's particularly disappointing as it felt as though Rocksteady were improving in Arkham City, so to do away with Boss fights in their entirety was a very poor decision to make for their departure to the Caped Crusader.
Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.