Batman: Arkham Knight - 10 Things We Can't Wait To See

9. The New Fear Takedown

So far what we've seen of Arkham Knight is testament to the fact that in the canon Batman is a much stronger, wiser individual than he was before the events of Asylum and City. One of the newest additions that solidifies this is the Fear Takedown; something that the creators have said you can execute if you get the heart rates of three nearby guards simultaneously racing. Beforehand there wasn't a whole lot of point to scaring the crap out of people outside of then dropping down in front and finishing them off with a few punches and kicks, but now Rocksteady have added this lightning-fast animation that sees you dart from one to the next, leaving them all in one pile of broken bones and groans. In addition, as Warner Bros. took over the reigns for Origins and fleshed out the backstory of the Bat whilst also letting us play as the Joker for a strange trip into his mind, it's original developer Rocksteady who are the ones to introduce and revolutionise gameplay with new animations and moves. We saw a huge step-up in terms of the amount of combat options you can use in City; from punching straight through shielded perps to disarming gun-toters, as well as adding a handful of other finishing moves - so it stands to reason that alongside this new Takedown we'll see a bunch more animations to use in general combat too.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.