Batman: Arkham Knight - 10 Things DLC Must Include To Be Worth It
3. New Villains
A staple of any fine Batman DLC - the season pass presents a fantastic opportunity to give some old Batman villains their well deserved Arkham début. Hidden within the three games so far has been a database comprised of huge amounts of Batman's rogues. Each and every last one has their own place in the Arkham canon, so it's only a simple matter of implementing them that Rocksteady need to do now. Maxie Zeus (having been teased since the first game) comes to mind as being a villain that would rock in his own Arkham makeover, and the Ventriloquist himself would be a perfect villain to introduce to a series largely devoid of sympathetic antagonists. There really isn't a villain out there that Rocksteady couldn't make their own - even Killer Moth could undergo a threatening transformation to the grotesque Charax, and an Arkhamverse Gearhead would make even more sense considering the threequel's focus on vehicular combat. Taking place outside of the main Arkham Knight storyline, the DLC enables Rocksteady to really invest in some lesser known rogues whose presence wouldn't make sense from within the confines of the main narrative.
Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.