Batman Arkham Knight: 13 Ultimate Wishlist Features That Need To Happen

3. Deployable BatSuit Characteristics

With the creation and release of Batman: Arkham Knight, Rocksteady really is seeking to pull out all the stops for their swan song to The Dark Knight, and with that, they have completely revamped and updated the Arkham Batsuit. Gone are the Kevlar vested chest plates and high tensile fibre gloves, and in exchange we are introduced to a fully armoured Batsuit. And this is the way Batman was meant to fight crime: covered in armour and ready for battle. But that's just not going to be enough for this final Arkham Game; while the suit itself is generated and created with all the familiar characteristics we know and love, what Rocksteady needs to do is push the envelope one last time with the suit itself: by making some of its aspects self-deployable and controllable by the gamer himself. Imagine an even better Batsuit where you, the player, can do more things, like deploy the forearm gauntlets on command if you're being physically restrained, or you have the ability to unleash a noxious gas from your wrist guards into the face of your enemy. While we have always had a programmable Utility Belt since Arkham Asylum to carry and organize all our gadgets and weapons, these additions to the suit itself could easily make this playing experience that much more fun...and brutal.
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