Batman Arkham Knight New Trailer: 8 Things We Learned

6. Batsignal

One of the on-going complaints that fans of DC€™s poster boy have levelled against Rocksteady€™s award-winning take on the Batman franchise has been the use of the Bat-Signal. That iconic light cutting through the darkness of Gotham€™s icy night which alerts the city€™s saviour to crime is one of the few aspects of the Batman universe which Rocksteady hasn€™t hit out of the park. In the first three instalments into the Arkham series, the uber-recognisable beam of light was used as but a marker to guide the Bat from way-point to way-point. In the trailer, once Scarecrow has finished his open-threat to Gotham, we are shown a lingering shot of the Bat-Signal cutting through a rainy skyline. Though we may be jumping to a hopeful conclusion here, is it really that unfeasible to suppose that in their final romp in Arkham, Rocksteady will finally give the Bat-Signal the treatment it deserves? The Bat-Signal could be used to fantastic effect to introduce emergent gameplay elements rather than be used to give waypoints a layer of lacquer. Imagine if the Bat-Signal was used in the same way as the dragons in Skyrim, to trigger side missions or even progress the narrative. The signal has a decent amount of airtime in the trailer so there is no reason to suppose Rocksteady hasn€™t amplified the role it plays in their blockbuster game.
Contributor
Contributor

Hailing from South East London, Sam Heard is an aspiring writer and recent graduate from the University of Warwick. Sam's favourite things include energy drinks, late nights spent watching the UFC with his girlfriend and annihilating his friends at FIFA.