Battlefield Bad Company 3: 10 Leaked Details You're Not Supposed To Know

8. Smaller Maps To Facilitate More Frenetic Gameplay

Battlefield 1 Ballroom Blitz
EA

By the sounds of it, moving towards "tighter gameplay" doesn't simply mean DICE is reducing the player count and speeding up the combat, but also radically changing up their approach to map design. Moving away from the big arenas of BF1, the reference point for Bad Company 3's scale is allegedly that of the second game in the spin-off series, as well as Battlefield 3.

The maps mentioned specifically as influencing the upcoming sequel's design were 3's Grand Bazaar and Bad Company 2's Oasis, which were both chock full of choke points that facilitated past-paced infantry combat.

Hopefully the devs don't rely solely on these restrictive environments, as Battlefield is at its worst when it's simply trying to mimic Call of Duty's flow, but there's no denying that less running from place to place and more shootouts would undoubtedly benefit a game with a smaller player count.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.