Battlefield V 2018: 10 Things It Must Do Better Than 1
4. Destruction Needs To Be Better
DICE have tinkered with destruction ever since Battlefield: Bad Company, moving away from the more free-form approach of those releases to scripted, isolated set-pieces in the main series. It's still a core element of the franchise - and even acted as the basis of Battlefield 4's unique selling point, levolution - but despite the technology being more impressive than ever, in motion it's not as satisfying as it used to be.
That could stem from the developer's decision to limit what part of the environment can actually be destroyed. While bombs dropped from the sky now cause huge craters in the terrain, you can no longer take out a sniper nest by destroying the window they're sitting in (despite the feature being present in older titles), and it feels like the devs have taken a step back rather than evolving one of Battlefield's gameplay pillars.
While the ability to level entire maps might not be feasible, a return to the dynamic destruction of previous games would be welcome. Especially if the upcoming sequel is based on World War 2, then it would be seem even weirder if players couldn't cause the devastating amount of property damage that occurred during the actual real-life conflict.