Battlefield V Review: 7 Ups & 4 Downs
5. Maps Have Welcomed Verticality And Variety
Although there's sadly only eight of them at launch, most of the multiplayer maps are thankfully up to the Battlefield standard. Whilst the previous instalment seemingly made a few questionable moves towards flatter map design with few interiors and little in the way of verticality, V thankfully hasn't furthered that approach.
The very best of the bunch like Twisted Steel, whose central elevated bridge makes for intense back and forths, as each team wages a war of attrition across multiple levels of elevation, have the same balance of play that the series' very best levels boast. Moving from interiors to exteriors, long engagements to short, all the while needing to check above and below you, makes for matches that always play out differently, even if destruction sadly takes a larger backseat than ever before.
As a whole, it's not the series' greatest collection of levels - as the bottlenecks of Aerodrome or the repetition of bombed-out buildings in the urban areas can feel a little uninspired at times - but when you do get thrown into one of those great maps, they facilitate some of the most creative and jaw-dropping firefights franchise veterans will have ever played through.