Before Assassin’s Creed 3: 7 Moments That Defined The Franchise
2. An End of an Era
Remember at the end of Revelations, when youre walking down the steps of the Masyaf library? When using a torch to light the catacombs, there is a feeling of reluctance throughout the whole sequence. We are aware that the end of the game beckons; the end of Ezio (and, less sympathetically) Altair. I was okay with finishing the game because questions needed answering, but I didn't want to say goodbye to the Florentine. It made me hope that another loose end would be created, even though the whole point of the game was to tie them up. With that loose end, we could visit him just once more. But nothing can last forever. So we walked on, into the darkness, not knowing how his story would end. There we find Altair's remains - slumped into a wooden chair, with another key in his hands. With this key, we experience Altair's death. Then we see the apple, which is willingly left in its place by Ezio, having realised he has finally seen enough for this world. As anticipated, he decides to hang up his blades for the last time and speaks to Desmond (remember him?). He tells of what will happen in 2012, where we see what happened to the world of yesterday. Then Jupiter appears. He tells Desmond what to do next and we finally awake from the animus, with the end of the game. All in all, it was an eventful five minutes. The main thing to take from this moment are the emotions that are created before, during and after. We start off like a child on the last day of a school holiday - knowing what will happen, but desperately not wanting it to unfold. We then witness a set of sentimental and sometimes quite frankly weird farewells. But, finally, we leave the plot line in the good ol' U.S of A - mainly thinking 'what just happened?' , or more appropriately; 'what happens next?'. Revelations was ultimately a set up for a finale - and, hopefully, it's going to be a good one.