Before Assassin’s Creed 3: 7 Moments That Defined The Franchise
4. The Truth
So, where do I start? After spending a few hours searching Renaissance Italy for a few sparkly patterns on buildings, we are finally granted Subject 16's message to Desmond - what we have been waiting for since the very end of AC I. It begins with the title above, then shows two shiny naked people free running through a futuristic building complex. In a window we can make out a man with the Apple of Eden enslaving, well... slaves. They climb to the top of the complex, in which we oversee a mountain in the distance, but nowhere else to run. We learn that the man is called Adam, and the woman called Eve. She shows us an Apple and the screen cuts to black with them turning backwards in horror. Finally, a binary code is submitted and we rejoin Desmond an co outside the animus. The code later translates to 'Eden', showing exactly what the clip meant. So that's where we ended the Truth segment, but there's always the information we learnt on the journey there. For instance, John Wilkes Booth was an Assassin - which means that Lincoln was a Templar? Washington also possessed the apple, so does that make him the same as Lincoln? The scale of Ubisofts achievement with this story arc is incredibly impressive. When they said that the war between Assassins and Templars had been going on for a long time, they really meant it. These glyphs and tapes define the series as it shows its importance. In telling this sub-plot, they've shown that this isn't just another game about mindless killing. But it's about how: 'We have been lied to this whole time. Everything we know, everything we've been brought up to believe - it's wrong'. That's pretty deep for a video game.