Bioshock: 5 Reasons Rapture Should Become A Reality

bioshock_big_daddy_and_little_sister-600x300 If you've played Irrational Games' 'Bioshock', then you're probably familiar with its underwater setting. The game features the underwater city of Rapture; a dark, unsettling city riddled with a crazed dystopian society, blood stained streets and genetically enhanced human beings - the stuff nightmares are made of. Now, I'm not proposing that we bring that version of Rapture to life, but what if we could make the perfect underwater city? One with complacent citizens and advanced research facilities: a true underwater utopia. This is considering the fact that none of the events in the game occur - that Rapture actually turned out perfectly and the incident with gene splicing never really happened. Should we build an underwater city? Here's a list that might make you support the idea.

5. Researchbioshock-no-gods-or-kings-only-man

Rapture was founded upon the idea that scientific research wouldn't be affected by religion or politics - that Rapture truly was for the advancement of the human race. If humans do build an underwater utopia, we'd be able to learn more about our planet than ever-before. Did you know that we know more about space than we do about what's under the ocean? Perhaps the search for extra-terrestrial life should begin underwater. Who knows, maybe one day we really will find a piece of crashed alien spacecraft: the chances of a spaceship hitting the ocean is a lot higher than a spaceship hitting land. Seeing that humans have only explored 5% of the world's oceans, an underwater city would prove beneficial as a 'command centre'. It'd be a lot cheaper exploring our own backyard than launching into space.
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Aria Darabi entered the realm of gaming at the age of 6. He has always had a fascination with virtual worlds and the therapy they can provide to distraught individuals. Only recently has Aria become more critical about gaming. He now seeks to share his amassed knowledge of gaming with the world by delivering provacative and entertaining gaming articles. In his spare time, Aria produces music under the alias of 'Stock Loc'. He also enjoys critically assessing movies in order to find loopholes and plot inconsistencies.