Bloodborne: 10 Fan Demands It Must Meet

8. Don't Get Lost

In stark opposition to the prevailing method of video game storytelling€”forcefeeding the player cutscenes and scripted events so heavy-handedly that you'd think gamers would die if they so much as thought of driving the plot themselves€”both Demon's Souls and Dark Souls tell their story through a carefully laid trail of bread crumbs, fragments through which the player is able to glean the underlying lore of the Undead's tale. It's a laissez-faire approach that worked wonders for the atmosphere and intrigue of Boletaria and Lordran (the settings of Demon's and Dark Souls, respectively), and would do the same for Bloodborne. All it has to do is properly distinguish between "let players learn the story" and "forget the players, the story doesn't need them." As you may have guessed, the latter approach is what brought the plot of Dark Souls 2 to a grinding halt on many occasion. There is such thing as too vague, and Dark Souls 2 gives all the direction and certainty of a house of mirrors. Even the most integral of characters fall by the wayside€”the most offending of which is the Emerald Herald herself, who isn't so much a character as she is a stand-in writer's convenience€”and the ending has been received by most as abrupt and baseless. Dark Souls 2 is by no means a bad game because of its schizophrenic story, but it's certainly a prime example of what Bloodborne shouldn't be.
In this post: 
Bloodborne
 
Posted On: 
Contributor
Contributor

A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.