Bloodborne: 10 Legitimate Complaints Fans Can't Ignore
Many peoples' Game of the Year for 2015 is far from perfect.
Let’s get this out of the way before the gripes start; Bloodborne is an amazing game. It’s definitely an early favourite to win Game Of The Year amongst countless awarding bodies and websites, and it’s easy to see why.
The game has proven itself to be more than just “another Dark Souls”, as its fast-paced, hard-as-nails aggressive attacking strategies counter the more defensive and calculated play of yesteryear. Yharnam and the rest of the game's backdrops are absolutely gorgeous to behold, and the game is soaked in cryptic lore that brings the player in and doesn’t let them go.
Overall, it’s a must-play.
All that said, it is still far, far from perfect. Some pretty unforgivable things sprung up at launch back in late March, stopping people from fully appreciating what was on offer. At one point glitches allowed people to duplicate money indefinitely, some found certain keys integral to progress through the game flat-out removed, and others skipped a great deal of the game by simply hopping over a particular knee-high wall. To top it all off, every time you died, you had to stare at the word 'Bloodborne' for nearly a whole minute whilst the game loaded.
Complaints from players about the loading screen were loud enough for FromSoftware to change it into chunks of information about items instead, which is nice, but that's without mentioning the myriad of other issues that must be addressed as soon as possible.
10. Getting Kicked To The Main Menu In Single-Player
This is more of a mild irritation, but still something that could probably be easily prevented. If you’re playing online in the single-player campaign, no co-op buddies or invaders, just the messengers and spectres, and the online goes down, you’re booted back to the main menu.
This feels pretty needless, considering all that requires online is the messages and the spectres, surely there is a way to turn these features off quietly during gameplay without the need to send people back to the menu.
It can also do this if you try using the Beckoning Bell but the connection is lost. Why couldn’t it just display the message “Internet’s gone, carry on” instead of halting all the action? It’s understandable if the game wants to throw a hissy fit if the internet connection drops when you’re in someone else’s game, or if someone else is in your game, but having it happen when you’re merely searching for friends seems a tad obtuse.
Granted, this doesn’t happen often, but really it shouldn’t happen at all. A little notification letting players know that the internet is down is enough; there’s no need to stop the game (sometimes mid-fight) if you’re router is acting up. Fortunately, the game does a good job of saving your place when you load back in.