Bloodborne: 10 Lessons It Must Learn From The Souls Games

With the 'Souls games having one of the best communities going, what should Bloodborne do to keep them happy?

For those players who have delved into Lordran, mastered Drangleic and scoured the harsh climes of the world of Demon's Souls, seeing the name From Software pop up on an E3 trailer was perhaps the most exciting moment of the entire conference. Here it was at last; we were about to see what the much-rumoured Project Beast was. Heavily believed to be a sequel to Demon's Souls in the build-up to the event, the trailer revealed that this wasn't the case: instead we're getting a brand new IP called Bloodborne, a game that looks every bit as dark as the Souls games but with its own beautifully disturbing flavour. Filled with blood, darkness and hideous monsters that look like the hybrid offspring of a demon and some things that grow under rocks, Bloodborne is distinctly From Software in appearance and - to the dedicated Souler - looks very much like some of the finest gaming experiences we've all invested so much time into last-gen. From early leaked footage, we can tell already that Bloodborne looks and feels like Dark and Demons Souls with added next-gen goodness. It's heavily inspired by both games in its gameplay style, feel and aesthetics, but there's 10 very important things it needs to learn from its predecessors in order to create a successful new experience.
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Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.