Bloodborne: 10 Lessons It Must Learn From The Souls Games
10. Maintain The Feeling
When playing Dark or Demon's Souls, you literally never know what's coming. Whereas most games in modern society force you down an ever-expanding linear corridor with shiny effects, Dark/Demon's dump you straight in the middle of a massive world and just leaves you to it. Every new experience in these titles is tense, filled with danger and a sense of discovery that you don't feel in many other games; What will you find around the next corner? Perhaps you'll find a treasure chest with your new favourite weapon, or you could find yourself falling through the floor into a boss fight with the next ridiculously-difficult monster who wants to gnash your limbs off. It's impossible to know when going into these experiences for the first time and that's exactly why they're so well loved (even though you'll probably end up dying as soon as you've found out). In Bloodborne, the game simply must maintain a similar ideology. Although technically a new IP, fans of From's previous games are looking for a similar experience that's a throwback to the previous titles but also does things in a fresh new way. Judging from early footage it looks like this is very much the case; the player's character looks to be the only remotely sane one in a world filled with monsters and - judging by the city's sprawling architecture - there's going to be a whole lot more to discover in Bloodborne's world. Hopefully this world will also be as sprawling and massive as Dark Souls' was and filled to bursting point with little secrets.
Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.