Bloodborne: 10 Ways It Succeeds Where Dark Souls 2 Failed
10. Theres Actually A Story
Like Destiny (now there's a comparison) if you scratch away at the surface hard enough i.e. go online to read about it after hundreds of others have compiled something worth taking in, both the Dark Souls titles had stories. And it must be said, as creator Hidetaka Miyazaki noted the sparse nature of the plot being compiled through a variety of items and some fairly well-informed speculation comes from his own experiences as a child, reading books and forming stories in his mind through the pictures alone - it's a very neat concept. All the same though, far too many people were put off by this DIY approach, and for Bloodborne there's much more onus put on player agency and world development, which is to say if throughout any of the previous Souls titles you yearned for someone to just stop and say "Here's what's going on, you're this thing and these others need killing" it happens multiple times here. The balance between obscurity and mystery is perfect, and unravelling your purpose as a Hunter within the city of Yarnham as it undergoes this strange ritualistic Wicker Man-esque night - replete with civilians talking through barricaded doors and windows - is already far more solid a foundation to set you off than anything in any of the Souls games.