Bloodborne: 10 Ways It Succeeds Where Dark Souls 2 Failed

3. Memorable Bosses

Go on, name the boss that left a mark on you from Dark Souls 2... it's the Old Dragonslayer isn't it? Also known as the palette-swap of Ornstein from the first game. Essentially due to the Ornstein and Smough boss fight being one of the most frustrating sections in gaming history (if you were playing a melee class), this reappearance was assumedly thrown in just to scare the bejesus out of you. And it worked - for a few seconds - until you resumed your standard 'rotate round and butt-poke' strategy to beat him again. The only really spectacular bosses in came right near the end where you were tackling a slew of dragons as many more circled overhead. It was a great visual setpiece, but one countered by the sheer laziness of then putting you in a repeat battle against multiple Dragonriders you'd previously defeated, and a last boss that was a total cakewalk. Bloodborne does rely quite heavily on werewolf-esque designs for its larger bosses in the first half especially, but you'll also come up against a slew of nimble Hunters as capable as yourself to shake things up pace-wise, a gigantic spider that'll make any arachnophobes run for the hills and a general sense of variation across every level's enemies that helps establish one hell of an intense atmosphere throughout.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.