Customisation has always been a huge part of the Call of Duty franchise, with Infinity Ward and Treyarch trying to give players as much choice as possible about their load-out and how they head into combat. Sledgehammer have followed ably in their shoes, then, giving players more freedom of choice than the series has ever seen. It's fair to say that the game seems inherently more "open" because of the Exosuit and the numerous upgrades (invisibility, health augmentations and so on) that this invites, but even so, the developer has improved upon numerous aspects introduced in earlier games. The Pick 10 system introduced in Black Ops 2, for instance, has now been expanded to Pick 13, ensuring players don't get frustrated with arbitrary restrictions and can build the set-up they desire. Though the load-out screen might seem dizzyingly complex to a newcomer (and even for veterans, changing your load-out in between matches requires fast reflexes and a little good luck), it is, like the Exosuit, something you'll likely adjust to after dealing with it a few times.
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