Call of Duty Ghosts: 10 Things To Improve
It's that time of year again. Not November, when ("coincidentally" during my finals week), seemingly ALL of the good games come out, but May, when developers begin teasing us about the juicy rewards they have for us gamers coming in Autumn. Normally, this warms my heart as I develop a craving for trailers and leaks like a rabid fanatic, but aside from my hype for the PS4, Killzone: Shadow Fall, and Infamous: Second Son, etc., the one persistent ritual every year is my eventual purchase of the latest Call of Duty title - my clan members and I consistently complain about flaws and quirks in every title, yet every fall we're drunkenly online, pub-stomping the unfortunate casual players who have the misfortune to be in our lobby. Now, as a Call of Duty player, I believe I can speak for a significant amount of our numbers when we say that when it comes to game improvements, Treyarch far oustrips Infinity Ward every year. True, Modern Warfare is the more consistent title, but...that's just it: the differences from World at War, to Black Ops, to Black Ops II are changes by leaps and bounds - although I enjoy the Modern Warfare games more (except for Zombies, which owns EVERYTHING), they often seem like the same, redundant experience. However, that isn't the only element within the games that has gone somewhat stale - however that may be remedied by the fact that Call of Duty: Ghosts is NOT Modern Warfare 4; Activision is making an entirely new franchise. You may feel free to add your own observations, gripes, slander, and inquiries into my own sanity in the comment section, however here's 10 elements I believe can be improved - the first five are personal gripes, the last five are things we can all agree on.