Call Of Duty: Ranking Every Game Mode From Worst To Best

26. Cranked/Frontline/Mayhem/Hunted/Team Survival

Call Of Duty Modes
Activision

Team Deathmatch is the one constant in practically every modern FPS. There is no need for it to evolve given the volume of players happy to commit to it, but that doesn't stop developers attempting twists on the formula.

Cranked (Ghosts and Infinite Warfare) is perhaps the most original, bestowing perks on players with each kill but burdening them with getting another (or an assist) within thirty seconds before they explode and have to start the process anew, enabling manic games.

Frontline (Infinite Warfare) spawns teams in one of two fixed positions, one advantageous and one disadvantageous. The despised tactic of spawn trapping is prevalent as the lesser team tries to usurp the better spawn.

Mayhem (Infinite Warfare) ostensibly levels the playing field for lesser skilled players by allowing scorestreak progression to continue through death, though this merely results in the better players getting even more of the top-tier offerings.

Hunted (Ghosts) grants each player only a pistol, with random weapons dropped across the map. Only available in private lobbies, it quickly becomes heavily weighted towards whoever has gotten lucky location-wise.

Team Survival (World At War) meanwhile removes perks and killstreaks and gives each player just one life, creating a unique barebones elimination experience.

There have been other slight variations (such as those that allow only specific weapons or increase health), but none ever seem to stick.

Contributor
Contributor

Alex was about to write a short biography, but he got distracted by something shiny instead.