Crash Team Racing Nitro-Fueled : 11 Tracks & Characters We Want To See
How to make an already fantastic kart racer even better.
It may be over four agonisingly long months until the release of the highly anticipated remaster/remake of Crash Team Racing, but Christmas came early for fans as Activison recently held press events to give us our first look at game play.
Safe to say CTR Nitro-Fueled looks visually stunning, with so much more detail scattered across the tracks and every characters' unique animations. More importantly, the driving and drifting looks as fast, precise and satisfying as it always was. And while revelling in seeing our favourite elements from the original in such glorious, remastered detail is all well and good, fans have been wondering about the possibility of new content in the game as well.
Beenox have stated this is remarkably the case, demonstrated by revealing the karts from Crash Nitro Kart to be drivable, as well as finally making the notorious final boss Nitrous Oxide playable.
But with plenty of levels from the original trilogy not yet revamped in track form, and plenty of characters who didn’t make the original roster, now is the perfect opportunity for Beenox to expand upon an already amazing kart racer and elevate it above the original.
11. Track: Orient Express/ Midnight Run
One of many favourite levels amongst Crash fans, the fun, frantic and fast paced nature of the great wall of china levels in Crash 3: Warped make it an ideal candidate for a race track.
The rolling barrels and dragons flying over would be obvious hazards, but the track could have some interesting design with the vertically split paths requiring the player to jump off ramps for a potential shortcut. The setting as well, is rife for adding extra details to really make it stand out.
In terms of track layout, its uncertain how this could work, seeing as the Great Wall of China kinda makes things quite straightforward. Perhaps adding an indoor area within the wall for racers to travel back along to a starting point, adding more depth to an already well thought out and memorable level.