Crash Team Racing Nitro-Fueled : 11 Tracks & Characters We Want To See

9. Track: Road To Nowhere/ The High Road

Crash Team Racing Nitro Fueled
Vicarious Visions

Even thinking about these levels is giving me traumatic flashbacks from playing the N. Sane trilogy.

The level design offers potential for a tough track, dingo’s running around to get in the way, several narrow mountainous areas with nothing to prevent racers falling off the edge and even narrower bridges to cross, maybe with parts that collapse when driven on for too long. It certainly has the potential to live up to the controller-breaking difficultly of its original incarnation.

Of course, the level doesn't provide much from a visual standpoint. But Beenox can certainly explore the base of whats given here with some mysterious and foggy mountain peaks, including some extra details peppered around the track.

Just as long as they don't include any finicky and annoying turtles to bounce off to clear gaps. Please Beenox... just don't.

Contributor
Contributor

Lover of PlayStation, nostalgia, 3D platformers, big cartoon, comedy, sci-fi, fantasy & superhero fan, drinker of a dangerous amount of Pepsi max, one day aspires to be 25 years old, but a man can dream though