Creating The Ultimate Wrestling Game
8. An Extensive, Varied Roster
While variety is key when it comes to game modes, variety is also the spice of life where it pertains to the roster of any wrestling video game.
Given the sheer disk size and DLC capabilities of modern video games, there's no excuse whatsoever for a wrestling game not to have an extensive roster on offer for players - bar the obvious issues that licensing rights may throw up.
Even though licensing may cause some restrictions, there are still so many names past and present who are available to whichever wrestling promotion is being spotlighted in the gaming realm. For example, certain icons of the business wouldn't be available to AEW due to having Legends contracts with WWE, but that doesn't mean that there aren't still a whole host of stars of yesteryear available to appear in-game alongside AEW's finest if deals can be worked out.
As for WWE, with their current roster and the sheer volume of former stars under variations of a Legends contract, the roster possibilities are near-endless.
From a gamer's perspective, it's very much the more the merrier when scrolling through a wrestling game and deciding on which superstar to take control of. And not just sheer numbers, but gamers also want variety in the names on offer and the styles and maneuvers each superstar has at their disposal.