Cyberpunk 2077: 10 Ways It Will Change RPGs Forever

Character creators, class systems, mission design - all brand new.

 Cyberpunk 2077
CD Projekt RED

Over the last few years, innovation has been lacking from the biggest names in the games industry. They seem to be content with the release of trusted franchises like Call of Duty or Madden NFL, and we've come to expect them every 12 months or so.

Thankfully then, a new hope seems to be hovering on the horizon in the form of Cyberpunk 2077, which after spending around 8 years in development, is looking to hit our screens in just a few weeks.

With the sheer amount of hype CD Projekt Red has earned with this new title, along with the incredible nuances that Cyberpunk is said to have, it's no wonder it has taken the position of most anticipated game of the decade. In fact, if CD Projekt Red is able to pull off these new and improved gameplay features, Cyberpunk is set to change the course of RPGs forever.

So whether you're already a fan of the franchise or find yourself on the fence about spending hard-earned cash on such an ambitious title, let's explore various ways Cyberpunk 2077 is set to change the world of RPGs forever.

10. Changing Character Classes Forever

 Cyberpunk 2077
CD Projekt RED

Like many RPGs before it, Cyberpunk allows players to build their characters from scratch by choosing which attributes they'd like to start with and upgrade. Similar to what we would see in a table-top game like D&D, these attribute scores are made up of body (strength), reflex (dexterity), intelligence (knowledge), technical (hacking), and cool (critical damage and stealth).

By investing points in one of these categories, you'll be able to open up a range of sub-branches that bring with them certain perks.

In fact, CD Projekt Red have said that each attribute has around 20 to 30 perk options to choose from, making your character build quite flexible. A dedication to the path of 'cool' may allow you to move up to 30% faster while sneaking, for example, while an investment in 'body' might allow you to carry more items.

Your character will also get better in a skill by practicing it, but be mindful that this skill level can never increase above the attribute point total assigned to it. By concentrating on the eradication of a dedicated class, there's no doubt that CD Projekt Red have increased the re-playability of the title, making every RPG dev consider how classes are handled going forward.

Contributor
Contributor

A self-proclaimed geek with an interest in video games, movies, series, comic books, and tabletop games. Some would say I spend far too much time overthinking irrelevant things. I agree with them, then do it anyway.