Dark Souls 2: 10 Lessons All Games Must Learn From It

2. Lessen The Restrictions Of Class Based Gameplay

At the beginning of Dark Souls 2, you're asked to pick a class which determines your starting weapon, gear and stats. However, after that, you're never told how to level or what gear to equip, making the classes much less defined. How often have you picked a class in a game, only to get halfway through and want to change? Dark Souls 2 allows you to make changes on the fly. Levelling might be permanent but most characters will enter the world able to use a variety of weapons and magic; you might not be able to use the advanced stuff without some serious training but it's enough to give you a taster. Of course, you could always start spending your souls to level up other beneficial stats and make a well-rounded character; the choice is entirely yours. If all else fails, Dark Souls 2 now comes with a respec feature €“ it requires a certain item and a certain NPC but it will let you reallocate all your soul levels. Dark Souls 2 lets you level and gear yourself how you want and that's fine with us. It allows for a greater variety of characters (if you've seen the ghostly images of other players online, it's rare you'll find two that look identical) and it means you don't play through the game wishing you'd picked something different. There's always the opportunity to change your playstyle €“ more games need to lessen the restrictions on your in-game class.
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