9. Rolls And Shields Are Back
First up is addressing the Bloodborne influence - as that game saw the core 'Souls formula' of considered attack/defence given a pretty major shakeup; you could no longer block. For DS3 it appears the team are continuing to differentiate the way you'll play something like the Souls titles versus a continued canon for Bloodborne, by returning a number of shield types and distanced rolls to the mix. It might not sound like much, but when every frame of animation can factor into you surviving an encounter, they're features fans will be celebrating all over again. Plus, there was always a feeling of comfort in holding up your shield to deflect any blow - providing you had enough stamina, anyway.