Devil May Cry 5 Review: 5 Ups & 3 Downs
1. The Predatory Inclusion Of Microtransactions
Where the last numbered DMC existed in a time before “recurrent spending methods”, DMC 5 now treats its red orbs as a real-world currency, and if you want, you can buy your way through the progression system.
Worse still, if you die, you’re offered the option of reviving by using these same red orbs. Don’t have any or don’t have enough? The game will prompt you to go to the PlayStation or Xbox Store to buy some, saying “Are you sure” if you decline.
“Just give us a couple of coins and you can resurrect and keep fighting! Don’t go back to the checkpoint, give us some money!” It’s the epitome of a predatory microtransaction placed to take advantage of the weaker willed, and not a good look for a game otherwise doing its best to please the fans.
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Conclusion
All of these points said, the world is not ready for Devil May Cry 5.
What Capcom have created surpasses everything we could’ve expected and then some. It’s a shame about the predatory microtransactions, the story hiccups and the unsavoury attitude towards women, but DMC 5 is still an exemplary title where it counts, and easily one of 2019’s earliest Game of the Year contenders.
INCREDIBLY close to perfection, and an essential part of your current gen collection.