Doom: Ranking All The Games From Worst To Best
7. Doom 64
In hindsight, the jump from MS-DOS to the Nintendo 64 can't have been easy for the developers back in 1997. With the project spearheaded by Midway Entertainment (the same folks that gave us the first four Mortal Kombat games) under Id supervision and a completely different control scheme to work with, there were a lot of potential ways this game could have crashed and burned.
Instead what we ended up with was an extremely respectable follow up to the first two Doom games, with more polished pixel graphics and a cleaner array of sound effects that really elevated the Doom experience.
Notably, 64 also foreshadows the eventual move into a horror-centric atmosphere that would be adopted by Doom 3 and its spin-offs, yet still retaining that familiar "shoot first, ask questions later" gameplay style. It even provided us with the what-can-only-be-described-as-delicious Unmaker gun, a weapon that makes the BFG9000 weep with inferiority.
What it falls down on is an unfortunately benign problem - it just doesn't do much else.
Save for the creative expansion of the then moderately undeveloped Doom lore, Doom 64 doesn't seem to push any boundaries. Where they could have changed up a few mechanics or thrown in a few more new demon designs, their primary focus was on porting their engine to the N64, something that definitely comes through as you play.