A testament to the general quality of Double Fines projects, everything from this point onward on the list is at least good, and were only at number ten. Essentially a twist on the conventional titular formula, Hack 'n' Slash allows players to hack various elements of the world in order to solve puzzles and advance in the story. This includes modifying enemies stats (setting their health to zero or turning them friendly) and ever altering certain functions of the game entirely. As you progress, more and more of the game is open to manipulation, meaning that you can eventually start making some serious changes to the way the game is structured. From adjusting parts of the games code to purposely forcing the game to crash, youre given a pretty daunting amount of control. The inventiveness here is what really makes the game something worth picking up. In fact, its probably worth buying purely for its concept alone. Besides Else Heart.Break(), there isnt anything that has attempted to do what Hack N Slash very nearly succeeded in doing. Unfortunately, despite its uniqueness, the game suffers in terms of accessibility and execution, which is most likely the reason it currently holds a user review score of 58% on Steam. Dont get me wrong, its clever and its ambitious, but its also riddled with game breaking bugs (unintentional ones) and it has a tendency to put off players who are unfamiliar with LUA scripts and basic coding.