3. The Return Of The Camp
BioWareAn absence which basically encapsulates the failings of Dragon Age II as a whole is BioWares failure to retain the Camp from Dragon Age: Origins. The omittance of the Camp represents the move from solid RPG mechanics to more action orientated fare. The pivotal gathering place of Dragon Age: Origins allowed the player character to organise their devote troops between areas chatting with them to build rapport, giving them gifts to buy their loyalties or enchanting their gear to give them a boost in combat. When this facility was dropped in Dragon Age II it was all too clear that we no longer had the same level of control over our party as in Origins. Thankfully BioWare is a developer which has shown on numerous occasions that they listen to their legions of fans and following E3 we know all too well that the series will taking a step back towards its RPG roots in its third instalment. However, despite this adjustment it is still highly doubtful that the Camp feature will return. BioWare producer Cameron Lee has been quoted as saying the structure of Inquisition doesnt lend itself to allowing a party to make a Camp.