5. Tacoma
https://www.youtube.com/watch?v=LoBJ63oMkwo 2013's Gone Home was a remarkable step-up for narrative in game design, electing to not hold your hand for a second - whilst masterfully knowing exactly how to unfold its incredibly unique and impactful narrative at every turn. Sound vague? It should, as part of the fun is uncovering it yourself; just go in knowing you're a girl returning home following a gap year, only to discover your family home is empty with everyone missing, a mysterious note left behind from your sister - the rest unfolding from there. All of that is to say such a game has afforded designer Steve Gaynor and his team at Fullbright Studios increased freedom in designing a more expansive game this time round, and although the plot looks to be another "Explore this mysterious environment" approach (this time set in a space station) you just know the script and overall tonality will be something else entirely. Small progressive touches like having a communicative A.I. companion to fall back on this time round will allow for various ways the story can pull the rug out from under you - and with plenty of time to perfect everything before 2016, this will surely be another hit from a truly gifted studio.