16. For Honor
https://www.youtube.com/watch?v=sp3NKQlJPuo By now, with the sheer amount of franchises and genres Ubisoft have put out over the years, you have to imagine their various studios share internal assets, frameworks for game design etc. with each other. It's most likely why every game - including racer The Crew - featured the 'activate the tower to reveal the map' mechanic from Assassin's Creed - and with For Honor, you can see them building on the third-person melee combat AC hasn't had down since Brotherhood. Touted as a multiplayer-focussed experience (they're all the rage) you'll take up the mantle of a knight plundering forward with a group of friends, tackling encampments and fortresses in multiple time periods. So far the demo shown was a mix of third-person group combat very reminiscent of Dynasty Warriors, whilst showing that if you broke away from the pack, smaller duels also had plenty of weight behind them thanks to a pretty unique control scheme. The smaller duels are very similar to Epic's Infinity Blade series on iOS in terms of camera angle and controls, but as Ryse: Son of Rome always seemed like a cool idea forever scuppered by an over-reliance on quick-time events and spectacle over substance - For Honor could be exactly what's needed.