E3 2018: Everything We Learned From Sony's Spider-Man Demo
2. Crooks On Rooftops Should Probably Be Weary...
Superhero games, rooftops and gravity - put together, these things have experienced something of a fraught relationship. Rocksteady's Batman games (this is the last comparison, promise) got around the issue by tethering thugs to ledges and gargoyles as they fell, so players couldn't break the character's one rule. Insomniac's Spider-Man, on the other hand, has taken no such precautions; thugs are free to fall to their deaths as and when they please.
While there's a lot to be said about maintaining the flow of combat and how rooftop fighting could be derailed by forcing the player to save pavement-bound crooks, it's anything if not slightly egregious to see Spidey punting them off a sixty story building.
Who knows - this could all change by the time the game releases this September. For now, however, it looks as though the wall-crawler is very much capable of launching Kingpin's underlings onto the streets below - accident or otherwise.