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EA SPORTS UFC 2: 8 Reasons To Be Excited

6. Enhanced Knockout Physics Engine

EA Sports

One of the big lures for any fighting game is the ability to knock people out and gain that satisfaction from being a bad-ass. Going as far back as old-school beat 'em ups like Streets Of Rage 2 on the Sega Mega Drive, gamers have enjoyed doing that. In order for it to feel gratifying, hit detection needs to be on point. Otherwise, the experience is ruined.

This is something EA SPORTS are only too aware of. Previously, their Fight Night boxing titles were praised for feeling 'meaty'. Every punch felt like it connected, and that's utterly vital for the UFC games too. After all, what's the point in knocking someone out in a video game if it fails to simulate the actual act? Cheerfully, a new knockout physics engine helps EA here.

All the usual visual cues are there, such as bruising, scratches and blood. They're joined by some features EA SPORTS are touting as new. In the past, it was possible to rock your opponent, which signaled that they were ripe for the taking and just a few well-placed strikes from hitting the mat. This time, those moments are more obvious, and they're followed up by truly satisfying ragdoll-like physics that send foes crashing to the floor.

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