EA's Project Atlas Vs. Google Stadia: What You Need To Know
Another point of interest to be raised in relation to these services is that of exclusive titles. This is a topic of conversation not limited to cloud-based gaming, but for all aspects of the video game industry. With the console wars between Sony and Microsoft, the PC Master Race, and Nintendo continuing to be extremely cool by just doing their own thing, everyone has titles that are exclusive to their own name.
The exclusivity factor is more concerning on the side of EA. Like them or hate them, they publish some of the biggest triple-A titles every year. With what could amount to essentially being their own competitive “console” with Project Atlas, could we see them denying future titles to other platforms? It would be very ballsy risk, given the massive cross-platform popularity of franchises such as FIFA and Battlefield, but EA have never been known to shy away from the opportunity to increase their profits.
On the other hand, EA exclusivity may actually push more gamers toward Stadia. Even if Project Atlas holds every EA title, if that’s all that it holds, it’s likely to fail in comparison. Google are not currently tied to any particular gaming IPs and therefore have free reign to bid for existing properties, whilst also investing in developing their own original content. Customers won’t want to be limited to only having access to EA publications, so Google could jump at this opportunity by offering a wider array of options.
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