Elder Scrolls 6: 10 Ways To Make The Perfect Sequel
9. Make Combat Feel Less 'Floaty'
Skyrim might've set a benchmark for fantasy RPGs, but one area it could've definitely improved in was combat.
Now, there's nothing inherently wrong with the combat in Skyrim; players are given access to a veritable smorgasbord of different weapons including swords, axes, bows and even magic if they so desire.
It's not short of satisfying moments either, with cinematic cameras accentuating long-rage bow kills, or even a well placed axe blow to the neck. The problem more-so lies in the fact that everything feels floaty; enemies don't really stagger or react organically to swords or arrows, and on next-gen, that just isn't going to cut it.
The worst thing that combat can do is take the player out of the moment. A sword should feel like a sword, and if you're targeting a specific limb with a weapon, it should make contact the way you would expect.
It's not make or break, but something more intuitive would ultimately benefit the next Elder Scrolls.