Elder Scrolls 6: 10 Ways To Make The Perfect Sequel

9. Make Combat Feel Less 'Floaty'

Ebony Warrior Skyrim
Bethesda

Skyrim might've set a benchmark for fantasy RPGs, but one area it could've definitely improved in was combat.

Now, there's nothing inherently wrong with the combat in Skyrim; players are given access to a veritable smorgasbord of different weapons including swords, axes, bows and even magic if they so desire.

It's not short of satisfying moments either, with cinematic cameras accentuating long-rage bow kills, or even a well placed axe blow to the neck. The problem more-so lies in the fact that everything feels floaty; enemies don't really stagger or react organically to swords or arrows, and on next-gen, that just isn't going to cut it.

The worst thing that combat can do is take the player out of the moment. A sword should feel like a sword, and if you're targeting a specific limb with a weapon, it should make contact the way you would expect.

It's not make or break, but something more intuitive would ultimately benefit the next Elder Scrolls.

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Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.