Every Iconic Bethesda Game Ranked From Worst To Best

6. The Elder Scrolls II: Daggerfall

elder scrolls daggerfall
Bethesda

With development beginning immediately after the first game wrapped up, Bethesda's role-playing ambitions that didn't make it into Arena were finally realised in their entirety in Daggerfall.

Set in the Breton homeland (aka the least popular race in Elder Scrolls history), the second game in the series began to build the structure of the RPG in a way that finally allowed its disparate mechanics to coalesce into one game-changing experience.

Role-playing was at the heart of the sequel, and every action completed by the player rewarded this style of play, right down to the new XP system. Not only were you allowed to choose your class in Daggerfall, but players could finally tailor their class to their own playstyle, for the first time in the franchise being able to pick and choose which abilities you wanted to improve and which you didn't care about dropping.

All of the staples of The Elder Scrolls were confidently experimented with in this sequel, and it made for a pretty damn good RPG that would pave the way for even more amazing games to come.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.