Every Lucasarts Adventure Game: Ranked Worst To Best

6. Indiana Jones And The Fate Of Atlantis

Lucasarts logo COMI
Lucasarts

For almost as long as they've wanted a fresh film in the franchise that didn't feature intergalactic aliens or the titular archaeologist escaping nuclear meltdown in white goods, Indiana Jones fans have begged for a video game adaptation which does the character justice. Most don't realise that one has existed since 1992.

Fate of Atlantis - not to be confused with the Assassin's Creed expansion of a similar theme - sees Barnett College's coolest prof hunt down the legendary lost city, following a tip off in an unearthed Plato manuscript. Along the way, he's joined by sham psychic Sophia Hapgood, and naturally pursued by those no-good Nazis. It's so congruous with the source material that, until 2008's Crystal Skull debacle, it wasn't uncommon to hear it canonically referred to as 'Indy IV'.

What makes it such an ideal Indy game, then? There's a perfect balance of adventure, action and humour. Puzzles are significantly more grounded than any other Lucasarts adventure - there's no 'use monkey on pump' here - but it never becomes po-faced; one memorable sequence sees Dr. Jones help fake a séance for the benefit of his charlatan companion. There's also the occasional punch-up - it just wouldn't be Indy unless he got his hat a little dusty.

Though difficulty modes did exist in other Lucasarts games, they largely cut content 'for the sake of magazine reviewers'. Fate of Atlantis had a novel approach, splitting into three distinct paths - Brain, Brawn and Team - given the game something rare to the genre: replayability. It's just a question of whether, having solved Atlantis' mysteries, you'd necessarily want to.

In this post: 
LucasArts
 
Posted On: 
Editorial Team
Editorial Team

Benjamin was born in 1987, and is still not dead. He variously enjoys classical music, old-school adventure games (they're not dead), and walks on the beach (albeit short - asthma, you know). He's currently trying to compile a comprehensive history of video game music, yet denies accusations that he purposefully targets niche audiences. He's often wrong about these things.