Hooooo boy! What a trainwreck this is turning out to be, eh?
Since its release earlier in November, the Grand Theft Auto: The Trilogy: The Definitive Edition package of the original three PS2-era GTA games has been causing controversy everywhere it goes.
Riddled with bugs, weird design decisions apparently caused by terrible AI upscaling and so many more problems, it's fair to say this has been by far the worst launch of a game this year. It almost makes the debacle that surrounded Cyberpunk's launch seem like a nice day out.
During development, the games' developers, Grove Street Games, also decided that several aspects of the original trilogy wouldn't make the cut for their final product.
On the chopping block we've got all kinds here, from camera angles to the culling of old favourite music that they no longer had the license for, but there's also weird little changes throughout that also have an effect on the game's overall presentation.
If only Rockstar wasn't a struggling, tiny indie developer and could have paid more money to make these better and license out songs that were previously included. Such a shame.
16. Cinematic Camera Is Gone
The cinematic camera has been a staple of the GTA games ever since the PS2 era. It doesn't matter that nobody ever used it apart from that one time because it makes it nigh-on impossible to navigate the city.
In the Definitive Edition, for some reason the cinematic camera has been omitted entirely. Perhaps given the glaring issues the game has, the developers thought they were just asking for trouble by inviting the Youtube generation to show it off in cinematic fashion?
In a similar vein, Grand Theft Auto 3 also originally included a top-down camera option which was designed to look like the original titles on the PS1. That's also been culled from this Definitive Edition too.