Everything Removed From GTA Trilogy Definitive Edition
5. PS2 Style Colour Grading
Cast your mind back to the early 2000s, when the PS2-era GTA games released.
A lot of it was due to hardware limitations at the time, but all of the three original titles had a distinctive look to them. Grand Theft Auto 3 was all about dingy greys and foggy environments. Vice City was all about sun-dappled beaches and had a sort of sun-like sheen to its presentation. San Andreas played with different colours a lot more depending, but had an orangey-Los-Angeles-y haze to it overall.
Because of more modern enhancements, a lot of this colour-grading present in the original trilogy has now been removed in favour of a more uniform look across the game. Its particularly obvious in GTA 3, where that hazy, almost foggy-like look has been replaced for a more clean implementation. It looks ok, but it sorta loses a bit of the grunge and atmosphere that the original title had.
For the most part, however, the developers here have done a half-decent job on updating most of the environment around you, and after a while spent in the Definitive Edition you'll probably stop noticing the changes to the colours.