Fallout: 10 Most Evil Companies 

The biggest horrors in Fallout might have happened before the war.

Fallout robco
Bethesda

Life in the wasteland is a daily struggle for survival. Whether they're fighting super mutants or dehydration, the average wasteland survivalist in the Fallout universe can often find themselves wishing things were more like the good old pre-war days, during the golden age of America.

However, many people forget that the pre-war society was not all it's cracked up to be. Before the bombs dropped, huge corporations existed that constantly pushed the boundaries of what is acceptable in both business and science.

Horrifying technologies beyond nightmares, cheaply-made harmful chemicals in everyday household products, worldwide pollution, and many more atrocities can be found written about on ancient computer terminals.

When one looks at the history, it's hardly surprising the world nearly ended.

So, let's take a look at the 10 most evil companies in the Fallout universe, because sometimes your biggest threat for survival isn't radiation burns or deathclaw attacks, but good, old-fashioned corporate greed.

10. Vault-Tec Corporation

Fallout robco
Bethesda

With global resources nearly depleted and war seeming inevitable in the mid-2050's, America decided to invest hundreds of billions of dollars from their already devastated economy to build about a hundred underground nuclear fallout shelters known as Vaults.

They commissioned Vault-Tec Corporation to construct these vaults but as a decade went by and there were still no nukes flying, the American government started to see that the only good things they were getting out of these expensive underground facilities were the insane new technologies developed there.

As time went on, more and more vaults shifted their focus away from keeping people safe in the event of a nuclear attack and more towards testing the inhabitants and using them for twisted experiments with new technology.

Your character's vault, Vault 111 from Fallout 4 was designed to test the effects of long-term cryogenic suspended animation, other vaults had other experiments such as playing constant white noise to implant subliminal messages or not including enough food simply to see what the residents would do.

In all of these experiments the participants were nonconsenting and unaware and, for some reason most tests continued even after the bombs fell.

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Marcia Fry is a writer for WhatCulture and an amateur filmmaker.