6. Amazing Facial Customisation
Not to be understated - facial customisation in RPGs counts for a lot. In Mass Effect there was always that strange disconnect between wanting to make your own custom Shepard versus the one you saw on the box and across all the game's promotional materials. The model Mark Vanderloo was used as the 'real' Shepard's face, and no matter what you did, it was impossible to get anything else to look remotely as convincing in motion. Couple that with the story-heavy focus of 3, and it completely derailed any established motivations and characteristics you might have built up previously. That said though, Bethesda have clearly learned from this mistake - showing off one hell of a facial customisation system that lets you push and pull every aspect of your character's face, as well as defining ethnicity and everything in between. It looks remarkable - albeit pretty freaky in-world as your partner watches your face morph into all manner of positions - whilst easily being the best one of these modes they've thought of so far.