Fallout 4: 10 Lessons It Must Learn From New Vegas
6. Make The World Feel Alive
If there was one element that really let New Vegas down, it was how the world around you would develop without your input. In short, it wouldn't. From the warring factions, to the humble folk of the bombed-out villages, absolutely nothing in New Vegas felt like it would change unless you went out of your way to do it yourself. Whilst this, arguably, is the entire point of actually playing the game in the first place, if the world your inhabiting feels like an elaborate twist on the Truman Show then it's almost impossible to care about your actions. New Vegas had a huge world to play around with, but it constantly gave the impression that everyone inhabiting it was patiently waiting for your arrival. Nothing felt urgent, nothing felt spontaneous, and not one event felt like it was sweeping you along with it. Even the game's biggest set piece, the long-discussed and meticulously planned assault on the dam, was happy to wait until a humble courier was finished doing sub-quests. Fallout 4 needs to put the player as a small but integral part of a world that's constantly changing around them.
WhatCulture's Managing Editor and Chief Reporter | Previously seen in Vice, Esquire, FourFourTwo, Sabotage Times, Loaded, The Set Pieces, and Mundial Magazine