Fallout 4: 10 Next-Gen Improvements We Want To See

6. Improved Visual Style

Fallout 3 It's a total given that the Gamebryo engine used for Fallout 3 and New Vegas is totally redundant, and as such many have assumed that Fallout 4 will use the modified Creation engine employed for Skyrim. Whatever the case, Bethesda needs to make sure that it gets the most out of the next-gen tech, because while it's unfair to expect amazing visuals out of a game that is so densely-packed and detailed, the Fallout games have to date always fallen a little short of the visual benchmarks they should be shooting for. In the last two Fallout games, the character animations have often seemed stiff, and during conversations, the lip-sync doesn't even match up properly. There is rarely an even remotely convincing feeling that these models are real people, which ends up lessening the feeling of immersion. While the landscapes are fine, what Bethesda really need to hone is the human aspect of the game; when I'm asked to help out a local clan of downtrodden citizens, make me feel for them by looking at their eyes and recognising something beyond a ropey, cold rendering.
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.