Fallout 4: 10 Things We Don't Want From The Previous Games
6. Karma System
The karma system is a bit of a staple of the Fallout series, but it's never fit in with the tone of the franchise whatsoever. Listing every action as either 'good' or 'bad' completely undermines any notions of grey morality that the games have otherwise explored in depth. The decision of making certain decisions explicitly named good or bad has also introduced problems with regards to gameplay and immersion. For example, no matter how sneaky and discrete you are while going on a crime spree, every theft will add to your negative karma. It makes absolutely no sense that characters can magically detect whether or not you're a good person. New Vegas did a slightly better job of this than Fallout 3 by making it more about reputation between factions, but it still had the exact same problems.