Fallout 4: 10 Things We Don't Want From The Previous Games

4. Disjointed Areas

Let's face it. The worst bit about New Vegas was the Strip itself. What should have been the highlight of the entire game, and an area that players had worked towards reaching for hours, was instead a collection of small areas joined together by the dreaded loading screens. In fact, unlike the first two entries, the Bethesda Fallout games have never had a large metropolitan area to explore, free of loading screens. In Fallout 4, it'd be good to keep the idea of a central city that the player hears about long before reaching. Instead of the disappointment that was the Strip though, Fallout 4 needs an open hub that can be properly explored without having to load into each area.
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Tom Butler hasn't written a bio just yet, but if they had... it would appear here.