Fallout 4: 8 Whiny ‘Fan’ Complaints That Won’t Be Addressed
2. "It's The Same Game Again"
There's a point that needs to be raised in gaming about forced continuity, as in film, say your move did extremely well and it looks like the public would lap up a sequel; you can't literally put out more of the same. You have to innovate, pull at threads to expand the story and genuinely make a completely new movie in every respect, reusing nothing, albeit tying enough elements back to the original. In gaming, not so much - at least, it's not as necessary. Instead, forgoing a game that already has a high amount of replayability, gamers are looking for more excuses to take a titles' core mechanics and apply them to a new set of levels or scenarios. Yes there is a level of continuation that comes with how story-focussed a first instalment was, but for the most part in Fallout's case especially, Bethesda just need to keep refining an already near-perfect formula to guarantee success. That means in many ways it is 'the same game again', but people who fall back on that are completely missing the point. If the devs can refine the elements that put people off their last main instalment, it can be just as (if not more) worth playing as a completely original idea where a whole new set of untested innovations fail to come together. Sufficed to say, people nearly always include some mention of how broken 3 and New Vegas were in any Fallout conversation, and if 4 can completely turn around that assumption in the cultural psyche, providing a perfected version of what Bethesda have always been trying to deliver, it's not in any way a negative.