Fallout 4: 9 Improvements To Guarantee Perfection

6. A Better Soundtrack

Remember how awesome it was the first time Three Dog popped up on your Pipboy radio and started howling out golden oldies? There was a certain rush of excitement that followed the first radio announcement detailing your exploits in the wasteland. You knew you were part of something bigger, something that would interact with you. Remember how excited you were the thousandth time you heard that radio announcement, right after you had heard the same song the the billionth time? No? Neither do I. Weird. Bethesda claimed early on that Fallout: New Vegas would offer players about 100 hours of gameplay. So, why then did they only include about 15 minutes of radio? Was this not a lesson we learned early on in the sandbox genre? After being showered with similar complaints, Rockstar Games made massive efforts to beef up the radio in GTA: Vice City. The result? Not only did the complaints cease, but the soundtrack itself generated revenue in the form of a station by station collection of CDs that is still available for purchase. However, after receiving similar complaints about Fallout 3, nothing at all was done. It is certainly harder to develop such a variety of radio stations, DJs and songs in the Fallout universe, since the wasteland is, by nature, supposed to be largely devoid of modern technological conveniences. However, if they found a way to include a 24/7 violin only radio station run by an old woman who apparently never sleeps, they can find a way to give the next Mr. New Vegas more than 10 records to play.
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Contributor

Clayton Ofbricks hasn't written a bio just yet, but if they had... it would appear here.