Fallout 4 Review Chances are you've only briefly dabbled in Fallout 4's settlement functions, as although there's enough depth within to warrant an entire standalone game of micro-management and endless creativity, the game itself does a terrible job of actually telling you how everything works. From the off it's up to you to track down the character Sturges once you get to Sanctuary, as by continually interacting with him you'll get walked through the barest essentials in establishing your first safe zone. Even this process is something Fallout 4 doesn't draw any attention to - instead preferring to scream "Go on! Build!" as you inevitably dart off to complete a million other tasks instead - meaning it's over to the fans and articles like this, to truly realise the mode's potential. If you find yourself asking "But why would I bother with any of this?" after such a flash-in-the-pan introduction, the answer is threefold. First, settlers can scavenge loot that can then be broken down to craft better weapons, items and armour, second, they'll amass huge amounts of caps when you're off exploring, and lastly, once you get to grips with the interface, building your own custom fortress complete with pool table, jukebox and Power Armor is just awesome. There's more to it than that, so let's get started, shall we?