Fallout 4 Story: 9 Major Talking Points

5. The Uninformed Late-Game Decisions & Lack Of A Peaceful Option

So you've become General of the Minutemen (because even if you say no, you have to if you want more story), journeyed across the Wasteland slaying countless raiders and even met up with your long-lost son (more on him in a minute). The game then starts popping up all sorts of prompts, paraphrasing things like "Doing this will make you a permanent enemy of X", except without knowing precisely what each faction stands for or plans to do, how are you supposed to weigh things up? Your Pip-Boy map accounts for these options by saying "Hey, if you want, you can go tell X this new event is going down", but again, there's no way to tell what anybody is going to do afterwards, other than scupper your chances at the one ideology you're probably gunning for at this point anyway: Peace. Being that you're the one person all these factions are turning to, surely there should've been an option to at least try and put peace on the table, opening a dialogue between the four faction leaders? Instead, you try to negotiate your way around them all, leading to ham-fisted resolutions where the only reaction is to aimlessly run with it until you see the credits.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.